This new expansion for Kill Team shakes up the formula by pitting the elite Spectre Squad soldiers of call sign Jester against a single massive foe, with their efforts to bring it down spread across nine linked Joint Ops missions. They’ll need skill, luck, and the Emperor’s blessing to get it done, as their foe is none other than the infamous Red Terror – a tunneling Tyranid bioform notorious for swallowing its prey whole.
The Red Terror

Veteran Tyranid commanders may remember the Red Terror from Warhammer 40,000 Codexes of old. Now it’s back with its first standalone plastic kit to terrorise the galaxy once more. This huge serpentine monster is unique in its ability to regenerate damage from consumed biomass, and it can disappear beneath the killzone and lurk unseen until it’s ready to strike and swallow your operatives whole.

Spectre Squad Kill Team
To ensure the destruction of this elusive foe, the Cadians unleash one of their most valuable assets – a team of veteran scouts known as a Spectre Squad, whose hard-won experience and well-drilled fieldcraft make them the perfect warriors to track and eliminate their fast and deadly adversary.
Spectre Squad members are lightly armoured and equipped with camouflage cloaks to help them move undetected through rough terrain, and rely on ambushes and cunning tactics to bring down tough targets. Normal Guardsmen might think that starshell flares are just for illuminating battlefields, for instance, while Spectres know that the blinding burst is a great way to stun a room full of hostiles.
They’re also kitted out with some heavy ordnance for more conventional firefights, like a rapid fire autostubber and a choice of plasma gun or meltagun. After all, when even the best-planned trap might only scratch the Red Terror’s hardened carapace, a cheeky missile launcher to the chest is an excellent Plan B.

Big creatures being an absolute menace in the killzone isn’t confined to Terror on Devlan either. A new Kill Team expansion book brings your favourite big guys into the action with flexible rules designed to work with miniatures of all factions,* taking the place of your regular specialists as mighty Nemesis Operatives.







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